Dying Light: The Beast Details Enhanced Parkour, Combat, and Smarter AI

Dying Light: The Beast Details Enhanced Parkour, Combat, and Smarter AI

Techland Reveals Deep Dive into Dying Light: The Beast's Core Gameplay


Techland has just released a new video for Dying Light: The Beast, diving deep into the significant enhancements made to two core pillars of the series: parkour and combat. The developers have focused on refining these key elements to deliver a more immersive and challenging experience for players.


Revamped Parkour Mechanics


Players will find themselves able to climb virtually anything in The Beast, but Techland emphasizes that this freedom of movement hasn't come at the cost of realism. To ensure the parkour feels grounded and authentic, the team has fine-tuned jump lengths and heights, eliminating the 'floating' sensation sometimes found in traversal mechanics.


Techland also aims to prevent parkour from becoming routine. The Beast will feature no visual cues for climbable surfaces; players will need to observe their environment and figure out their own paths to reach destinations. The game's new region, Castor Woods, is designed to bring players into more frequent contact with zombies than ever before. Testers have spent thousands of hours meticulously identifying and removing any geometric elements that could break the flow of gameplay or hinder escape from the Infected.


The Beast boasts an extensive animation set, with 17 distinct animations just for climbing ledges. Furthermore, protagonist Kyle Crane's animations will evolve and change as the story progresses, reflecting his journey and experiences.


Intense and Detailed Combat


Combat strike animations have been carefully balanced to convey the tangible weight and impact of each weapon type. A brand-new physics engine is at play in The Beast, allowing for a more accurate understanding of enemy body shapes and ensuring highly convincing reactions to hits. The Infected themselves have become more dangerous, now capable of executing instant counter-attacks, requiring players to stay vigilant.


Techland has also significantly upgraded the artificial intelligence (AI) of human opponents, making stealth encounters far more engaging. A point of pride for the developers is their advanced cover recognition system, reportedly used in only a handful of other games. This system allows opponents to dynamically choose their own cover spots rather than being confined to pre-determined, designer-placed locations, leading to more unpredictable and strategic encounters.


The game features an advanced damage system, allowing players to target and destroy 12 different enemy body parts. The number of simultaneously displayed wounds has also doubled compared to previous Dying Light titles, leading to even more gruesome and detailed combat feedback.


Dying Light: The Beast is set to launch on September 19th for PC (via Steam and Epic Games Store), PlayStation 5, and Xbox Series X|S. These detailed improvements to parkour, combat, and AI suggest that Techland is committed to refining the core gameplay loop, promising a more immersive, challenging, and satisfying experience for players when The Beast arrives.

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