Tactical Reverse Bullet-Hell Australia Did It Unveiled for PC
Publisher Mystic Forge, along with renowned Nuclear Throne developer Rami Ismail and Aesthetician Labs, has officially announced Australia Did It, an intriguing new project set to launch on PC in 2025. This unique title promises to blend turn-based tower defense with chaotic 'reverse bullet-hell' action, offering players a fresh take on tactical gameplay.
In Australia Did It, players will step into the shoes of mercenaries tasked with escorting valuable cargo aboard an armored train. Their perilous journey takes them across a devastated Atlantic Ocean, which, after a past catastrophe, has dried up and is now teeming with mutants, colossal insects, and reanimated machines. The mission is straightforward: deliver the cargo and survive the treacherous wasteland.
As described on its Steam page, the game challenges players to 'defend cargo trains in a mix of tower defense and reverse bullet-hell.' Players will deploy troops, combine them into powerful hybrids, fend off relentless waves of enemies, and ensure the cargo reaches its destination at all costs. The developers also shared a 'job posting' via X (formerly Twitter), teasing the high-stakes, low-reward but good-company mercenary life in the game: 'Job Posting: Mercenary Needed. Cargo delivery is mandatory. Repairs optional. Australia Did It is the Tactical Reverse Bullet Hell: defend, merge, survive the rails.'
Key Features of Australia Did It:
- Tactical Station Defense: Before each stop, players strategically place a limited number of troops to fend off endless enemy waves. Mistakes come at a high cost, demanding careful planning.
- Unit Merging: Over 30 unique troop types can be combined in real-time, unlocking more than 1500 tactical variations for dynamic gameplay.
- Reverse Bullet-Hell: Instead of dodging projectiles, players become the source of deadly chaos, obliterating enemies with thousands of their own shots.
- Card System: After successfully defending each station, players can choose bonus cards, allowing them to craft unique builds that suit their individual playstyle.
- Trains with Character: A diverse fleet of trains will be available, each possessing distinct features and characteristics that influence gameplay.
Aesthetician Labs emphasizes that Australia Did It isn't just a blend of genres; it aims to forge an entirely new one. The game promises constant tension and dynamic action, where any misstep could jeopardize the precious cargo.
Players will get to unleash their inner 'bullet-hell' on enemies when Australia Did It launches exclusively on PC via Steam in 2025. The developers have also confirmed that the game will include a Russian text localization.
For fans of tactical challenges and innovative game mechanics, Australia Did It offers a compelling new experience. With its unique 'reverse bullet-hell' twist, deep unit customization, and high-stakes cargo defense, it looks set to deliver a fresh and engaging strategic adventure next year.
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