Remedy Reports Revenue Growth, Mixed Start for FBC: Firebreak
Remedy Entertainment has released its financial report for the second quarter and the first half of the year, revealing a notable increase in revenue. This growth is primarily attributed to strong game sales and royalty payments. The report is particularly interesting as it marks the first financial update since the launch of FBC: Firebreak.
Financial Performance Overview
Remedy’s revenue for the second quarter surged by an impressive 63.5% year-over-year, reaching 16.9 million Euros. Despite this significant growth, the company once again recorded an operating loss of 0.5 million Euros. However, this is a marked improvement from the 3.2 million Euro operating loss reported in the second quarter of the previous year.
The first half of the year paints a more positive picture, with revenue hitting 30.3 million Euros, a 43.4% increase. The company also achieved an operating income of 0.8 million Euros, a strong turnaround from the 5.3 million Euro loss in the same period last year.
According to Remedy CEO Tero Virtala, the boost in sales is primarily driven by the launch of FBC: Firebreak, alongside initial royalties from agreements with PlayStation and Xbox subscription services. Established titles like Alan Wake II and Control continue to sell steadily and contribute royalties.
Remedy also announced that sales for Control have now surpassed 5 million units. Including players accessing the game through subscription services, Control’s total audience has exceeded 19 million people.
The studio’s workforce also expanded by 6.6%, now totaling 385 employees. Of these, 46% are Finnish nationals, while the remaining 54% represent 37 different countries.
FBC: Firebreak's Challenging Launch
FBC: Firebreak, Remedy’s first multiplayer game and its first self-published title, appears to have faced a bumpy start. While the technical launch went smoothly, attracting over a million players initially, its commercial performance fell short of expectations.
Remedy had anticipated that PC, particularly Steam, would be the primary sales driver, but this channel did not meet the studio’s projections. Early player feedback highlighted issues with the game’s introductory phase and mission structure, leading to players dropping off quickly and leaving negative reviews. However, subsequent updates and refinements have reportedly improved the situation, drawing players back and leading to more positive sentiment.
Currently, the majority of FBC: Firebreak players are on PlayStation 5 and Xbox Series consoles, largely due to its availability on PS Plus and Game Pass.
Remedy stated, “Commercially, we were dissatisfied with the initial sales of FBC: Firebreak. Currently, the main revenues from the project come from agreements with Xbox and PlayStation subscription services. A significant portion of these revenues will be gradually received throughout the contract terms.”
Despite the challenging start, the development team remains confident in the game’s potential, having always envisioned FBC: Firebreak as an evolving live-service title. “Despite a bumpy start, we are confident that we have a solid game that can be developed further,” Remedy noted, emphasizing that players who spent more than an hour in the game largely left positive reviews, indicating the strength of the core gameplay experience.
A major update for the shooter is planned for late September, along with a focused advertising campaign aimed at attracting new players. “We are not going to stop: we will continue to work on FBC: Firebreak, communicate with the community, and add new content,” the report concluded.
Ongoing Projects
Development of Control 2 is progressing according to plan, with the team currently focused on crafting gameplay, environments, and missions.
The remakes of Max Payne 1 & 2 are also advancing well and are now in full production. The team continued to build on previous progress during the second quarter, maintaining close and productive collaboration with Rockstar Games to align on the next significant project stages.
Remedy’s latest financial report paints a mixed but ultimately determined picture. While FBC: Firebreak faced initial commercial struggles on PC, its performance on subscription services and the studio’s commitment to ongoing development signal a long-term strategy. Meanwhile, fans of Remedy’s acclaimed single-player experiences can look forward to solid progress on Control 2 and the Max Payne remakes.
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