Get Ready to Roll: skate. Confirms Early Access Date
Fans of virtual skateboarding can mark their calendars! Electronic Arts and developer Full Circle have officially announced that their highly anticipated free-to-play title, skate., will launch into Early Access on September 16. The announcement was accompanied by a brief new trailer, building excitement for the series' return.
According to the development team, the Early Access version will provide players with the core experience of skate. This includes a refined version of the beloved Flick-It trick system from previous games, updated for modern players. Set in the expansive city of San Vansterdam, players will find a wealth of content to explore and engage with, particularly alongside other gamers, as multiplayer interaction is a key focus. Full Circle plans for the full version of skate. to be a dynamic evolution of the Early Access build, continuously adding new challenges, features, live events, and gameplay improvements directly based on player feedback.
skate. is a continuation of EA's renowned skateboarding series, known for its realistic physics and open-world freedom. The sprawling city of San Vansterdam is designed to be the ultimate playground for virtual skateboarders, promising extensive exploration that goes beyond just riding a board. It's important for players to note that the game will not feature an offline mode, as previously confirmed by EA, aligning with its live-service, community-driven approach.
Early Access for skate. will be available across a wide range of platforms: PC (via Steam, Epic Games Store, and EA App), PlayStation consoles, and Xbox consoles. The developers anticipate that the game will remain in Early Access for approximately one year, allowing ample time to gather feedback and polish the experience before a full launch. While the game targets a global audience, Russian language support will not be available. This Early Access period offers a unique opportunity for players to dive in early, influence the game's development, and help shape the future of virtual skateboarding.
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