Take-Two CEO Addresses GTA VI Price and BioShock 4 Status Amid Strong Q1 Results

Take-Two CEO Addresses GTA VI Price and BioShock 4 Status Amid Strong Q1 Results

Take-Two Interactive Reports Stellar Q1 Earnings


Take-Two Interactive has announced exceptionally strong financial results for its first fiscal quarter. The company reported net bookings of $1.42 billion, marking a significant 16% increase compared to the same period last year. These figures comfortably surpassed the company's own projections, which had anticipated net sales not exceeding $1.3 billion.


Strauss Zelnick, CEO of Take-Two Interactive, commented on the impressive performance, stating, “Our outstanding first-quarter results reflect the robust demand for our core franchises and growing diversification, as well as the successful development of our business.” Following this success, the company has revised its net bookings forecast for the full fiscal year upwards, now expecting between $6.05 billion and $6.15 billion.


Grand Theft Auto VI Pricing Strategy


As Grand Theft Auto VI continues to be one of the most, if not the most, anticipated upcoming games, discussions around its potential price point have intensified. With some publishers venturing into higher price tags of $80, speculation arose about whether Take-Two might charge as much as $100 for the base edition. However, Strauss Zelnick appears reluctant to set such an exorbitant price.


When questioned about an $80 price for GTA VI, Zelnick responded evasively but implied that the adventure of Lucia and Jason would not come with an astronomical cost. He emphasized the importance of value, stating, “For us, it's important that the game not only be worth its price but exceed all expectations. We make the best entertainment in the world and strive to give people more than they paid for. Generally, we succeed at that.”


Zelnick further elaborated on the industry's flexible pricing, noting, “Generally, new games initially sell at a higher price, there are special editions, and then over time, they get cheaper to attract more buyers. And it's unlikely this will change soon… For us, one thing is important: that the value offered even exceeds the price asked.”


This sentiment echoes earlier arguments by analyst Rhys Elliott of Alinea Analytics, who suggested that a $100 price tag for GTA VI would be counterproductive. Elliott believes that GTA Online serves as the primary revenue driver for the franchise, boasting a massive audience. Limiting access to GTA VI for this audience with a high price point for quick profit would not be a wise strategy. Furthermore, Rockstar needs to encourage players to transition from GTA V to GTA VI, and a relatively affordable standard edition could help facilitate this migration.


Specific pricing for Grand Theft Auto VI will be revealed “at the appropriate time.” The game is currently scheduled for release on May 26, 2026, for PlayStation 5 and Xbox Series X|S. Zelnick has repeatedly hinted that a PC version will follow later.


BioShock 4 Confirmed, Despite Development Hurdles


Amid rumors suggesting BioShock 4 had failed internal reviews, leading to the reported dismissal of studio head Kelley Gilmore, Zelnick has assured fans that the game is definitely not canceled. “The game will definitely be released. This I can state with full certainty, without any doubt,” Zelnick affirmed.


He acknowledged the development challenges: “We do not disclose the duration of our development cycles. We have indeed faced certain difficulties on this path. That's a fact. There have also been changes in studio leadership.”


The Take-Two boss stressed that Cloud Chamber faces a significant challenge in living up to the legacy of BioShock, established by Ken Levine, and surpassing the success of previous installments. “We need the new game to retain the authentic essence of BioShock, but also to be a major step forward. This is always difficult. We are confident we will succeed, but the process is not without its difficulties,” Zelnick shared.


Zelnick believes that achieving success requires satisfying demanding consumers who will not settle for mediocrity. He conceded that Take-Two has also missed the mark at times, though “not as often.” He added, “I think some of our competitors have realized, perhaps a bit late, that consumers are not satisfied with mediocrity. Today, 'good' is the new 'bad,' and 'excellent' remains excellent. Our goal, however, is to create exceptional products.”


Sustaining Success in a Competitive Industry


In a discussion with The Game Business, Zelnick conveyed Take-Two's acute awareness of the unpredictable and competitive nature of the gaming industry. “We are not going to rest on our laurels. There is no guaranteed success. We are constantly on guard. We work, as they say, in a state of healthy paranoia. I always say: complacency is the main enemy of long-term success. We understand that in the next two, three, five, ten years… many new major projects will appear on the market, and possibly fundamentally new formats,” Zelnick elaborated.


Take-Two's current strategy focuses on being the most creative, innovative, and practical company in the market. Zelnick emphasized the need for continuous learning and adaptation to maintain a leading position.


Impressive Sales Milestones


The financial report also highlighted impressive sales figures across Take-Two's key franchises:

  • Grand Theft Auto V: Sales remained at 215 million copies. The entire Grand Theft Auto franchise has now sold over 455 million copies worldwide.

  • Red Dead Redemption 2: Surpassed 77 million copies sold, with an additional 3 million copies sold this quarter. The Red Dead Redemption series totals over 104 million copies.

  • NBA 2K Series: Boasts over 162 million games sold.

  • Civilization Franchise: Nearing 77 million copies sold.

  • Borderlands Franchise: Exceeds 94 million copies. Borderlands 3 remains 2K's fastest-selling game with 23 million copies, while Borderlands 2 has sold 30 million copies. Borderlands 4 is set to launch on September 12.


Furthermore, the report noted significant growth in several business areas, particularly for Rockstar Games. User engagement in GTA Online saw a notable increase after the second GTA VI trailer, leading to higher-than-expected recurrent consumer spending and a 50% jump in new account registrations compared to the previous year's first quarter.


2K Games also experienced growth, with NBA 2K25 selling over 11.5 million copies. The basketball simulator's daily active users grew by 30%, and in-game spending increased by 48%.


The mobile segment “significantly exceeded expectations” thanks to the success of titles like Toon Blast, Match Factory, NBA 2K All-Star, and Color Block Jam. Overall consumer spending grew by 17% (against a forecasted 7%), accounting for 83% of the company's net receipts.


What This Means for Players


Take-Two Interactive's strong financial performance and the detailed comments from CEO Strauss Zelnick offer a reassuring outlook for gamers. The company's commitment to delivering value over inflated prices for highly anticipated titles like Grand Theft Auto VI suggests a consumer-friendly approach, prioritizing long-term engagement through games like GTA Online. Furthermore, the explicit confirmation that BioShock 4 is in active development, despite acknowledged challenges, will alleviate concerns among fans of the iconic series. These insights underscore Take-Two's dedication to quality and innovation, aiming to exceed player expectations with its upcoming releases and sustained support for its blockbuster franchises.

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